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Posted by : Unknown Aug 15, 2013

Assasin Stat Build

Kelas Assasin berkisar akan Light Armor dan Daggers. Kerusakan dagger berasal dari stat dexterity (Agility). dexterity akan meempengaruhi akurasi, hindaran , dan kritikal hits. Ada pro dan kontra untuk setiap membangun assassin, tetapi sangat dianjurkan untuk tetap salah satu dari tiga cara membangun assassin tersebut.

Pure Dex Build
Setiap Level: 1 Str, Dex 4
Kelebihannya  : Menjaga rasio kerusakan tinggi dan tingkat kritikal yang tinggi.
Kekurangannya : Agak rapuh.

Hybrid Build
Setiap Level Genap : 1 Str, Dex 4
Setiap Level Ganjil: 1 Str, 1 Vit, 3 Dex
Kelebihannya  : rasio serangan seimbang, dan dapat bertahan lebih beberapa hits dari lawan
Kekurangannya : Setiap pertarungan akan mengambil sedikit waktu yang lebih lama untuk menang.

Vitalitas Build
Setiap Level: 1 Str, 1 Vit, 3 Dex
Kelebihannya: Kebanyakan HP 3x lipat dan dapat bertahan beberapa pukulan yang keras lawan.
Kekurangannya : kerusakan rendah dan rasio kritis, kehilangan 1% kritis setiap 20 tingkat dibandingkan dengan Pure Dex build.

Catatan: Dalam rangka menjaga up to date senjata dan baju tempur ringan, 1 Str dan Dex 3 benar-benar penting.


Assasin Fokus

Kelas Assasin sangat bervariasi dalam hal gaya permainan, sehingga mengapa banyak argumen dan perdebatan berlarut-larut dalam percakapan tentang keterampilan dan menggunakan mereka. Setiap keterampilan sebenarnya memiliki itu kegunaan dan efisiensi sendiri. Semakin lama Anda bermain Assasin, semakin Anda menyadari efektivitas setiap keterampilan bila digunakan dengan benar dan efisien. Akan selalu ada perdebatan mengenai apakah atau tidak keterampilan efektif, tapi Anda harus terlebih dahulu mempertanyakan mana fokus Anda bertujuan untuk mempertanyakan terlebih dahulu sebelum orang lain. Hanya karena satu keterampilan tidak menarik bagi Anda tidak berarti itu tidak akan menarik bagi yang lain.

Assault Fokus

Orang-orang dengan pola pikir ini sebagian besar akan MP berat dengan pola pikir bahwa setiap sedikit kerusakan menambahkan hingga kecepatan membunuh dan itu adalah kecepatan membunuh yang menentukan berapa banyak kerusakan yang diambil per rakasa. Dengan sedikit keyakinan dalam pertahanan, mereka dengan fokus ini akan lebih berkonsentrasi pada Chi dan Kerusakan Keterampilan. Ditambahkan efek akan tampak hanya bonus untuk membunuh kepada mereka dengan fokus ini. Channel dan Cast juga akan memainkan peran besar untuk pengambilan keputusan mereka. Meskipun Skilling harus memperlambat sekitar tingkat 65 +.

Defensive Fokus
Orang-orang dengan pola pikir ini tidak akan seperti MP berat sebagai orang-orang dengan Focus Assault. Keterampilan serangan hanya sekunder untuk hidup sendiri. Mereka dengan keyakinan ini akan lebih Spirit Poin (SP) mereka berkonsentrasi menjadi keterampilan yang meminimalkan kerusakan yang membutuhkan. Serangan sangat penting bagi mereka dengan fokus ini, tapi terlalu banyak akan tampak seperti beban daripada membantu. Dengan fokus ini, kerusakan tidak penting, sehingga jika keterampilan ofensif tidak memenuhi kriteria tertentu mereka akan melihatnya sebagai tidak berguna. Padahal, penanggulangan defensif tidak berarti sebanyak sekitar tingkat 65 +.

PvP Fokus
Orang-orang dengan pola pikir ini akan menjadi yang paling berorientasi dari mereka semua jangkauan. Fokus mereka bertujuan terhadap membunuh lawan mereka dari semua sudut dan membunuh  mereka secepat mungkin. Mereka meminimalkan konsumsi Spirit oleh hanya bertujuan untuk serangan kritikal dan keterampilan pertahanan, meninggalkan sisanya untuk mobilitas dan jangkauan. Mereka dengan fokus ini akan menjadi mahir dalam PvP, tetapi paling tidak efisien dalam PvE bila dibandingkan dengan yang lain fokus. Ini adalah fokus yang Anda ingin ketika Anda memutuskan untuk memperlambat pada tingkat dan lebih berkonsentrasi pada PvP.

Speed Fokus
Paling langka berkembang biak dari mereka semua, orang-orang dengan fokus kecepatan. Orang-orang dengan pola pikir ini adalah minimalis dalam hal keterampilan dan berkonsentrasi semangat mereka lebih ke keterampilan membangun chi saja. Tujuan mereka adalah untuk mengoptimalkan efisiensi letusan burst dan membunuh dengan cepat dengan sebagai sedikit MP dikonsumsi sebagai mungkin. Alih-alih berfokus pada keterampilan, mereka bertujuan lebih ke arah gigi yang kecepatan serangan mereka dan tingkat kritikal yang tinggi . Gerakan adalah plus, tetapi tidak penting untuk orang-orang dengan mentalitas ini. Ini hanya dianjurkan untuk mereka yang memiliki karakter alternatif atas tingkat 90 dengan banyak koin (dalam kisaran ratus juta) untuk membuang sekitar untuk mengoptimalkan membangun ini. Salah satu yang terbaik yang layak pilihan PvE pasca lvl -70.

Assassin Skills

Growth Chart
Skill Level 1: 0
Skill Level 2: 1
Skill Level 3: 3
Skill Level 4: 6
Skill Level 5: 10
Skill Level 6: 15
Skill Level 7: 21
Skill Level 8: 28
Skill Level 9: 36
Skill Level 10: 45
Example Use: Skill Level = 10, Growth*7 = 45*7.

Twin Strike Range Melee
Mana (-5+7*skill level)
Channel 0.1 seconds
Cast 0.9 seconds
CoolDown 3.0 seconds
Weapon Daggers
Require Cultivation Spiritual Initiate

A stabbing thrust with both daggers.
Deals base physical damage plus (-41.2++).

Assault Focus Priority - Low: Early on, this skill is pointless, but later on used when in aerial combat as a starter attack to minimize range between player and target to compensate for the slow acceleration of wings to get into attack range. The ONLY viable replacement for normal attacks once Chill of the Deep reaches a very high level. On later note, around level 50, when used twice in 6 seconds, the damage on par with Slipstream if brought to level 10.
Defense Focus Priority - None: Pointless skill, no added defensive bonus.
PvP Focus Priority - Very Low: Subtle skill that adds damage quickly before the opponent runs. A rather unexpected move, but more useful than normal attacks when high level Chill of the Deep is active.
Speed Focus Priority - None: No speed bonus.

Puncture Wound Range 4.5 meters
Mana (-2.2+5.6*skill level)
Channel 0.2 seconds
Cast 1.8 seconds
CoolDown 8.0 seconds
Weapon Daggers
Require Cultivation Spiritual Initiate

Deals base physical damage plus (50+5*skill level)% of weapon damage.
Causes the target to bleed for (-105.5++) physical damage over 9 seconds.

Assault Focus Priority - Highest: The strongest skill in terms of damage over time. Always within the first 3 attacks those with this focus uses.
Defense Focus Priority - Highest: One of the few attack skills worth investing in due to it's sheer power. Usually used prior to Deep Sting.
PvP Focus Priority - High: One of the critical attack skills in PvP. Deady and Effective.
Speed Focus Priority - Low: The added bonus is nice, but it's very slow and MP can be used for something else.

Slipstream Strike Range Melee
Mana (1.7+8.4*skill level)
Channel 0.2 seconds
Cast 1.9 seconds
CoolDown 6.0 seconds
Weapon Daggers
Require Cultivation Spiritual Initiate

A powerful strike with the full force of the arm.
Deals base physical damage plus
(50+5*skill level)% of weapon damage plus (35.1++).

Assault Focus Priority - Highest: Highest immediate damaging skill. Nothing more needs to be said.
Defense Focus Priority - Very High: One of the few attack skills worthwhile in leveling due to it's sheer power.
PvP Focus Priority - High: Very fast quick damage, but might scare off some people due to the damage efficiency.
Speed Focus Priority - None: Waste of MP and Spirit.

Raving Slash Range Melee
Mana (5.6+7*skill level)
Channel 0.1 seconds
Cast 1.5 seconds
CoolDown 8.0 seconds
Weapon Daggers
Require Cultivation Spiritual Adept

Deals a damage equals to your basic attack plus
(83.5++) physical damage.
Decreases target movement speed by (30+2*skill level)%. Lasts for 5 seconds.

Costs 30 Chi.

Assault Focus Priority - Low: Moderate Damage and costs a decent amount of Chi. Decreasing movement speed is only useful for kiting mobs.
Defense Focus Priority - Low: Best used for kiting while recovering some HP.
PvP Focus Priority - High: One of the most annoying things in PvP is when people try to run from you. Slowing them down will definitely help you catch them.
Speed Focus Priority - None: Costs Chi. Saving for a spark is more effective than this.

Tide Form Range Self
Mana (20*skill level)
Cast instant
CoolDown 15.0 seconds
Weapon Daggers
Require Cultivation Spiritual Adept

Transform into a fish.
Increases your Defense Level by (5+0.5*skill level)
and your Swim speed by (20+6*skill level)%.

Only available in water.

Assault Focus Priority - None: Does not allow usage of skills.
Defense Focus Priority - None: Decent Defense bonus, but the lack of attack skills can be rather painful.
PvP Focus Priority - Low: When on the run or chasing those who dive into the water, the defense bonus will help with the flee and the swim speed can help chase down opponent and help flee nixes.
Speed Focus Priority - High: Added Defense Bonus in addition to your already fast attacks. What's not to like?

Shadow Walk Range Self
Mana 20
Channel 0.7 seconds
Cast 2.8 seconds
CoolDown 6.0 seconds
Weapon Daggers
Require Cultivation Spiritual Adept

Enter stealth mode.
Increases Stealth Level by (1*skill level).
Enemies with an Awareness Level lower than your Stealth Level can not see you.
Costs (25-1*skill level) mana per second.
Only usable when out of combat.

Assault Focus Priority - None: Doesn't do damage and is MP heavy. No real effective use for this skill.
Defense Focus Priority - Low: Allows you to close into targets unseen at a cost. Something to be considered when other skills normally used to close into targets are still going through cooldown.
PvP Focus Priority - Medium: Used rather often, thus warrants some spirit to save some MP for attack skills.
Speed Focus Priority - None: Too much MP used.

Wolf Emblem Range Self
Mana (25+1.5*skill level)
Cast instant
CoolDown 60.0 seconds
Weapon Dagger
Require Cultivation Spiritual Adept

Increases your critical strike damage by (10+2*skill level)%.
Lasts 30 seconds.

Assault Focus Priority - Very Low: Adds damage, but it is very chanced at low levels due to critical hit rate. A more stable attack skill is more effective than this skill.
Defense Focus Priority - Low: Low MP cost and adds additional damage occasionally. Efficient in optimizing the damage of the few attack skills you might have.
PvP Focus Priority - Medium: Throwing in that one very fatal critical hit is a very satisfying thing.
Speed Focus Priority - Medium: No channel and cast time. Low MP cost, adds chi, and adds damage. Definitely something to be warranted.

Wind Push Range Self
Mana (10+5*skill level)
Cast instant
CoolDown 60.0 seconds
Weapon Daggers
Require Cultivation Spiritual Adept

Increases own movement speed by (50+5*skill level)%,
Lasts for 10 seconds.

Assault Focus Priority - Very Low: Speeding up is nice, but not enough to sacrifice attacks for.
Defense Focus Priority - Very Low: Not very defensive.
PvP Focus Priority - None: PvP Opponents rarely stay on the ground, thus a pointless skill to level past 1.
Speed Focus Priority - Low: Closes the gap between monsters, no biggie.

Deep Sting Range Melee
Mana (23.5+8.4*skill level)
Channel 0.4 seconds
Cast 0.8 seconds
CoolDown 15.0 seconds
Weapon Daggers
Require Cultivation Aware of Principle

Deals a damage equals to your basic attack plus
(107.3++<="" style="font-family: tahoma;"> physical damage.
Has a (85+1*skill level)% chance to bring target to sleep for 5 seconds.

Costs 50 Chi

Assault Focus Priority - None: Not very powerful, only warrants 1 level to interrupt casts.
Defense Focus Priority - Very Low: Interrupting Casts can save you on some HP, especially to close in magical monsters. Used right after Puncture Wounds in order to minimize damage taken and optimize damage given.
PvP Focus Priority - High: Stop opponents in place with lower chance of failure. Useful in stopping opponents in place for a strong attack, letting your HP charm cool down, and letting Bleed do it's work.
Speed Focus Priority - None: Costs far too much chi. Avoid at all costs.

Focused Mind Range Self
Mana (56+7*skill level)
Channel 0.4 seconds
Cast 1.6 seconds
CoolDown 90.0 seconds
Weapon Daggers
Require Cultivation Aware of Principle

Increases your chance to evade enemy skills by (10+1.5*skill level)%,
Lasts for (30+3*skill level) seconds.

Focused Mind shares a 90 second cooldown with Tidal Protection.

Assault Focus Priority - Very Low: Doesn't increase damage at all. Extremely long cooldown. Leveling does not increase the % enough to warrant levels early on.
Defense Focus Priority - High: Reduces normal attacks from monsters to 1. Leveling it extends how long it is effective and how many more hits can be dodged.
PvP Focus Priority - Very High: Irritate the living heck out of heavy skillers by dodging their attacks, lasts long enough for one kill, always.
Speed Focus Priority - Low: Low Chi builder, that's it.

Knife Throw Range (20+1.5*skill level) meters
Mana 10+5*skill level
Channel 0.1 seconds
Cast 1.0 seconds
CoolDown 15.0 seconds
Weapon Daggers
Require Cultivation Aware of Principle

Throw your dagger at the target.
Deals base physical damage plus (98.3++).
Has a (40+3*skill level)% chance to interrupt channeling.

Assault Focus Priority - Very Low: Damage is far too low to warrant any levels and it's cooldown is horribly long.
Defense Focus Priority - Medium: Adds an attack beforehand and can interrupt spell casts. Rather useful for the monsters that try to kite you and cast at the same time.
PvP Focus Priority - Very High: There are a lot of casters in PvP and a whole lot of those that run away. Might as well punish them for that.
Speed Focus Priority - None: Build little chi and spark right before they get to you, nothing special.

Dagger of Devotion Range Passive
Require Cultivation Aware of Harmony

Increases damage dealt by daggers by (6*skill level)%.

Assault Focus Priority - Very High: Optimize Damage
Defense Focus Priority - Very High: Optimize Damage
PvP Focus Priority - Very High: Optimize Damage
Speed Focus Priority - Very High: Optimize Damage

Rib Strike Range Melee
Mana (100+5.6*skill level)
Channel 0.3 seconds
Cast 1.9 seconds
CoolDown 8.0 seconds
Weapon Daggers
Require Cultivation Aware of Harmony

Stab up under the enemy's ribs.
Deals base physical damage plus
(50+5)% of weapon damage plus (990.8++).
Reduce target's attack speed by (25+2.5*skill level)% for 30 seconds.

Assault Focus Priority - Very High: Your third most powerful skill early on, used within the first 3 attacks to optimize damage with some added defense bonus.
Defense Focus Priority - Very High: Drastically lowers enemy attack speed, lowering the damage taken and optimizing the damage given.
PvP Focus Priority - High: Half the game are casters; they're very squishy and don't use normal attacks at all. For the classes that do use normal attacks though, this is a priceless skill to have. So you have to decide between killing squishies and killing slowpokes to determine how much you want this skill.
Speed Focus Priority - None: Waste of MP that can be used for Chi Skills.

Shadow Escape Range Self
Mana 100
Channel 0.7 seconds
Cast 2.8 seconds
CoolDown 90.0 seconds
Weapon Daggers
Require Cultivation Aware of Harmony

Force yourself into stealth. Dispel all negative status.
Increases Stealth Level by (1*skill level).
Enemies with an Awareness Level lower than your Stealth Level can not see you.
Costs (25-1*skill level) Mana per second.

A successful cast will increase one Spark.

NOTE: Does not remove many debuffs.

Assault Focus Priority - None: Build Chi and potentially escape additional monsters, that's it.
Defense Focus Priority - Very Low: Builds Chi and Avoids additional monsters that do not need to be killed at that point in time.
PvP Focus Priority - Medium: Builds Chi, forces opponent to lose target of you, and extending the time you can remain in this state.
Speed Focus Priority - Low: Builds Chi and reduces the amount it costs to build that Chi.

Sharp Observer Range Passive
Require Cultivation Aware of Harmony

Increases your Awareness Level by (2*skill level).

Assault Focus Priority - None: Monsters don't hide.
Defense Focus Priority - None: Monsters don't hide.
PvP Focus Priority - High: Fellow hiding Assassins can be annoying.
Speed Focus Priority - Low: Fellow hiding RPK Assassins can be annoying.

Cat-like Thread Range Passive
Require Cultivation Aware of Harmony

Increases your Stealth level by (2*skill level).

Assault Focus Priority - None: Why hide when you can fight.
Defense Focus Priority - Low: Allows you to avoid fights with unnecessary monsters.
PvP Focus Priority - Very High: Being able to hide from higher level opponents can always lend an edge to the kill.
Speed Focus Priority - None: If you have to hide, it's probably not worth killing. 

Blood Paint
Range Self
Mana (56+35*skill level)
Channel 1.8 seconds
Cast 2.4 seconds
CoolDown 15.0 seconds
Weapon Daggers
Require Cultivation Aware of Harmony

Make all friendly units within 10 Meters can absorb HP equals to
2% of damage it dealt each physical melee attack.
Lasts for (900+90*skill level) seconds.

Only available for Blademaster, Barbarian, and Assassin.
Only available for melee attacks.


Assault Focus Priority - None: Raising levels does not raise efficiency, only extends time.
Defense Focus Priority - Low: Extends the time you can absorb HP.
PvP Focus Priority - None: It already lasts long enough for a kill in PvP at level 1, no point in extending it.
Speed Focus Priority - Medium: Longer duration allows less time worried about losing the buff in the middle of a fight.

Tackling Slash
Range 4.5 meters
Mana (33.6+7*skill level)
Channel 0.1 seconds
Cast 1.5 seconds
CoolDown 15.0 seconds
Weapon Daggers
Require Cultivation Aware of Harmony

Deals a damage equals to your basic physical attack plus
(601.3++) physical damage.
Immobilize target for (6+0.3*skill level) seconds,and increases own Chi by 50.

Assault Focus Priority - Low: Does average damage, but the cooldown time pulls away from it's efficiency. Builds 50 Chi and holds monsters in place either way. Very useful for Kiting Mobs.
Defense Focus Priority - None: Builds Chi, stops kiting monsters. You get those effects already at level 1. Increasing it will be very pointless.
PvP Focus Priority - Medium: If you have to hold someone in place, might as well do some mildly high damage while at it.
Speed Focus Priority - Very High: Builds Chi to allow you to spark faster, might as well optimize the damage while you're at it.

Shadow Jump
Range 15+1.5*skill level meters
Mana (35+5*skill level)
Cast instant
CoolDown 30-1.5*skill level seconds
Weapon Daggers
Require Cultivation Aware of Harmony

Instantly move to the target's location.

Costs 20 Chi

Assault Focus Priority - None: Already pretty efficient at level 1.
Defense Focus Priority - Medium: Increasing this in levels shortens the cooldown and extends the range it can be cast. More levels means it can be used more often.
PvP Focus Priority - Very High: The higher level this skill is, the less likely a person can ever get away from you when trying to flee.
Speed Focus Priority - None: Doesn't do anything for your chi.

Throatcut
Range Melee
Mana (33.6+7*skill level)
Channel 1.1 seconds
Cast 1.3 seconds
CoolDown 8.0 seconds
Weapon Daggers
Require Cultivation Aware of Discord

Deals a damage equals to your basic attack plus
(50+5*skill level)% gear attack and another
(1821.1++) physical attack.
Has a (85+1*skill level)% chance to interrupt enemy channeling.
Silence target for (2+0.2*skill level) seconds.

Costs 1 Sparks

NOTE: This skill actually seals your target instead of silencing. What this means is that the target cannot use normal attacks either, but they can still move and run away.

Assault Focus Priority - Medium: Does some considerably high damage and only gets higher as you level it. The cooldown low and your chi skills allow you to use this move rather often. Definitely an upper tier attack skill.
Defense Focus Priority - Low: While it's very strong, it's also very costly. Interrupts casts and seals the opponent only briefly. Worth putting little consideration in, but not at the cost of defensive skills.
PvP Focus Priority - High: Does great damage and seals those annoying opponents briefly. What more can you really ask for?
Speed Focus Priority - None: Costs 1 spark that could have been used for spark eruption instead.

Deaden Nerves
Range Self
Mana (56+5*skill level)
Channel 1.5 seconds
Cast 2.6 seconds
CoolDown 300-12*skill level seconds
Weapon Daggers
Require Cultivation Aware of Discord

Avoid one attack that would kill you within the next two minutes.
Recovers 20% HP upon avoiding death.

NOTE: This skill will still save you on various "sudden death" mechanisms such as the self-destructing hands in Twilight Temple.

Assault Focus Priority - None: No attack bonus.
Defense Focus Priority - Low: Lowering the cooldown can potentially save you more often than you think.
PvP Focus Priority - Very High: Saves you from that unlucky critical the opponent can give you and you can not be one shot by anything as long as this is active.
Speed Focus Priority - Low: Builds little Chi and some added HP if you ever need it.

Chill of the Deep
Range Self
Mana (10+5*skill level)
Channel 0.7 seconds
Cast 1.3 seconds
CoolDown 15.0 seconds
Weapon Daggers
Require Cultivation Aware of Discord

Reduces your attack speed by (50+5*skill level)%.
Increases your Attack Level by (15+1.5*skill level). Lasts 10 minutes.

NOTE: At level 10, this skill will not actually shoot your attack rate to 0.00, but rather to roughly around 0.58~5.9 or so. While slow, your attacks will not come to a complete halt.

Assault Focus Priority - Very High: Optimize damage your skills do at the cost of your typically unused normal attacks. Good trade.
Defense Focus Priority - Low: Increases attacks at the cost of normal attacks. Since normal attacks are the staple of Defensive Focused people, it's not really worth it to invest in this.
PvP Focus Priority - Very High: 30% Extra Damage at max level, what's not to like?
Speed Focus Priority - None: Anything that slows your attack speed is your worst enemy.

Maze Steps
Range Self
Mana 100
Cast instant
CoolDown 90.0 seconds
Weapon Daggers
Require Cultivation Aware of Discord

Increases own movement speed by (80+2*skill level)%,
Immune to Stun and Immobilize. Lasts for 10 seconds.

Costs 1 Spark

Assault Focus Priority - None: Already decent at level 1.
Defense Focus Priority - Low: Pretty good at level 1, but only useful for monsters that decide to slow you before or after kills.
PvP Focus Priority - Low: A lot of casters have skills that slow your movement speed and they usually stay on the ground to optimize that effect. Might as well break that illusion of safety they have.
Speed Focus Priority - None: Anything that costs 1 spark and does not spark erupt is your enemy.

Earthen Rift
Range Melee
Mana (94.5+8.4*skill level)
Channel 0.7 seconds
Cast 1.8 seconds
CoolDown 8.0 seconds
Weapon Daggers
Require Cultivation Aware of Coalescence

Detonate the ground under the enemy. Deals base physical damage plus
(200+20*skill level)% of weapon damage to all enemy units within 8 meters.

NOTE: This is your 2nd (right under Headhunt) most powerful skill end game (post-80). Be sure not to take this skill lightly.

Assault Focus Priority - High: This skill does the most damage of your free skills at very late levels due to it's reliance on your weapon damage. When stacked with Spark+ or greater, the damage tends to go over the roof.
Defense Focus Priority - Very Low: Does moderate damage, but you risk attacking other non-aggressive monsters in the area of cast.
PvP Focus Priority - Medium: Takes too long to cast, damage isn't good. However, you really don't have to aim with this skill, just be in the general area and use it. However, at late levels, this becomes the damage equivalent to Archer's Deadly Shot, if not greater. Definitely worth considering if you want to do intense damage.
Speed Focus Priority - None: Waste of Spirit.

Rising Dragon Strike
Range 4.5 meters
Mana (75.6+6.7*skill level)
Channel 0.2 seconds
Cast 1.8 seconds
CoolDown 30.0 seconds
Weapon Daggers
Require Cultivation Aware of Coalescence

Deals a damage equals to your basic physical attack plus
(50+5*skill level)% gear attack and another
(1377.4++) physical damage.
Increases own Chi by 150.

100 percent accuracy.

Assault Focus Priority - Medium: Does some moderately high damage. Adds Chi. However, it has a horribly long recast time. Level only for the bonus damage.
Defense Focus Priority - Low: You get the Chi bonus regardless of the damage you do, level it only if you want to add some damage.
PvP Focus Priority - High: Might as well do fairly high damage while gaining Chi for other skills that potentially annoys your enemies to death.
Speed Focus Priority - Very High: Builds a lot of Chi. Might as well do some damage while at it.

Subsea Strike
Range 4.5 meters
Mana (156.8+8.4*skill level)
Channel 0.3 seconds
Cast 1.3 seconds
CoolDown 30.0 seconds
Weapon Daggers
Require Cultivation Transcendent

Instantly strikes all nearby targets.
Deals base physical damage plus (1848.1++)
to all targets within 8 meters.
Increases all damage taken by the target by (15+1.5*skill level)% for 8 seconds.
This skill works with the Heaven's Flame skill.
This skill will cancel the Extreme Poison skill.

Costs 2 Sparks

Assault Focus Priority - Very High: Optimize Damage that can be done with the 30% Amp effect while doing some serious damage.
Defense Focus Priority - Low: Does some serious damage, but the other 2 spark moves will be more effective for those with this focus.
PvP Focus Priority - Very Low: Does good damage and amps opponents, but has the lowest PvP quality of the 2 spark attack skills.
Speed Focus Priority - None: Too expensive in both Spirit and Chi.

Headhunt
Range 4.5 meters
Mana (156.8+8.4*skill level)
Channel 0.5 seconds
Cast 1.5 seconds
CoolDown 30.0 seconds
Weapon Daggers
Require Cultivation Transcendent

Deals a damage equals to your basic attack plus
(50+5*skill level)% gear attack and another
(3569.7++) physical attack.
Stun enemy for (3+0.2*skill level) seconds.

Costs 2 Sparks

Assault Focus Priority - High: One of Assassin's strongest skills and does immense damage.
Defense Focus Priority - Very High: Stunning prevents incoming damage, always. Do very good damage while at it. Costly, but useful.
PvP Focus Priority - High: Stunning opponents does so many things, I don't even know where to begin.
Speed Focus Priority - None: Too expensive in both Spirit and Chi.

Power Dash
Range 4.5 meters
Mana (156.8+8.4*skill level)
Channel 0.4 seconds
Cast 0.8 seconds
CoolDown 30.0 seconds
Weapon Daggers
Require Cultivation Transcendent

Deals a damage equals to your basic physical attack plus
(1457.9++) physical damage.
Increases your Rage Damage by (20+2*skill level)%. Lasts for 8 seconds.

Costs 2 Sparks

NOTE: After various tests and with many other testers, it is concluded that this skill raises Critical Attack Rate, not Rage.

Assault Focus Priority - Very High: Gives you an outrageously high critical attack rate. Definitely worth considering.
Defense Focus Priority - High: Makes the critical attack rate obscenely high, but not as defensive as the other skills.
PvP Focus Priority - Very High: Do some devastating damage with sheer amounts of criticals. With your high critical hit rate and added damage to it, you have a very good chance to slaughter your opponent with the next few hits with this skill.
Speed Focus Priority - Low: Too expensive in both Spirit and Chi, but allows you to achieve critical hits like a madman.

Tidal Protection
Range Self
Mana (56+7*skill level)
Channel 0.1 seconds
Cast 1.6 seconds
CoolDown 90.0 seconds
Weapon Daggers
Require Cultivation Transcendent

Increases your chance to avoid negative status effects by (25+2.5*skill level)%.
Lasts (30+3*skill level) seconds.

Tidal Protection shares a 90 second cooldown with Focused Mind.

Assault Focus Priority - Low: Cooldown is horribly long and the effects aren't that great for Assault types.
Defense Focus Priority - High: Especially useful for monsters that casts poison and other negative effects later on.
PvP Focus Priority - Very High: Nothing is more irritating than being slept, stunned, immobilized, sealed, bled, so on, and so forth. Definitely the best buff against squishies.
Speed Focus Priority - None: Does nothing for speed and Chi.

Inner Harmony
Range Self
Mana (84+8.4*skill level)
Cast instant
CoolDown 60.0 seconds
Weapon Daggers
Require Cultivation Transcendent

Instantly gain (150+5*skill level) Chi.

Assault Focus Priority - Low: Already gives very good chi at level 1. No point in raising it much.
Defense Focus Priority - Low: Already gives good chi at level 1. No point in raising it much.
PvP Focus Priority - Medium: Adds a lot of chi and a little more extra each level. Allows you to spam those chi and spark costing skills more.
Speed Focus Priority - Very High: You have no greater friend in this game. This skill is your best friend. Don't leave home without it at capped level.

Shadow Teleport
Range 20+1.5*skill level meters
Mana (75+5*skill level)
Cast instant
CoolDown 180 seconds
Weapon Daggers
Require Cultivation Transcendent

Instantly move to the target's location.
Stuns the target for 3 seconds.

Costs 1 Spark

Assault Focus Priority - None: Stunning is good, but it's already very good at level 1.
Defense Focus Priority - Low: Stuns while teleporting and increases the distance it covers. Still, the cooldown is horrible.
PvP Focus Priority - High: Horrible cooldown, but PvPers can't complain because it stuns those annoying runners to add in that additional fatal blow.
Speed Focus Priority - None: Costs Chi, not worth it.


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